![Reelsmart motion blur](https://kumkoniak.com/60.jpg)
![reelsmart motion blur reelsmart motion blur](https://images.g2crowd.com/uploads/product/image/large_detail/large_detail_6006658b31d59607755b367cfba91aa6/reelsmart-motion-blur.jpg)
No, that is a misconception of people who don’t really understand how these algorithms work. mi files are, but I think that looking back now, they wasted their time.
![reelsmart motion blur reelsmart motion blur](https://www.downloadpirate.com/wp-content/uploads/2020/12/524672770_1280x720-1200x675-cropped.jpg)
In short: it is amazing that the 3Delight guys even took the time to write a parser for the mess that. The guy who was supposed to write the new mental ray book in the early 2000’s never returned from a holiday (supposedly he opened a beach bar in Mexico) and Thomas Driemeyer, core mental images person, just quit the company because, quote fro m his website “there was nothing more to do for me there” (you don’t need much verbal skills to read between the lines of that statement).
Reelsmart motion blur Patch#
While mental has put patch afer patch on their stuff and there’s no even decent documentation of it. That’s why it still stands as the industry standard today. What many people don’t understand or know is that the RenderMan standard was backed by consortium of big names and there was a lot of money put into making it sound and future proof. mi API has so many limitations and pitfalls, compared to the RI, that it is hard to decide where to start. Mental ray as a standard is a total mess and the.
![reelsmart motion blur reelsmart motion blur](https://i.ytimg.com/vi/q7G9WbixY1Q/maxresdefault.jpg)
mi file with 3Delight? You might be surprised (it works).įact is: there are no decent pipelines known of that use. If done right GI can also be traced without flickering, and will look better than the pointbased approach which is after all a hack (currently 3delights approach does not cast “shadows” as well as having various issues with weird artefacts/borders where geometry intersects.) The only point I can think of is displacement which you don’t get for “free” anymore in a raytracer, but that’s actually not a very big issue anymore. mi files? Plenty of places uses MR standalone and if there were alternatives that were better that could easily be integrated into the pipeline surely there is a market for the DNA team there… if it’s so easy to implement like you imply it would be for the MI team.Īlso on a different note, as you say, today there are dedicated raytracers with fast mblur and dof, when this is true what is really the point of a true REYES renderer, which lets face it does not have the same tracing speed as a “real” raytracer at all? That might be true, but couldn’t for example 3delight also have support for.
![reelsmart motion blur reelsmart motion blur](http://www.modxz.com/uploadfile/2012/1107/20121107105544843.jpg)
Examples are Houdini’s Mantra, the Poser-internal renderer and the Modo renderer. Not something one wanted, if one’s renderer sucked.įurthermore, there are nowadays quite a few other renderer that are – more or less – based on REYES (and thus have fast motion blur, DOF & displacements, among other things), but which are not RenderMan compliant. And a RSL shading language execution environment.īut that would allow people very direct comaprisons between mr and all those RenderMan-compliant renderers. Even Mental Images could, w/o much effort, add RIB-reading facilities to mental delay. In fact, as no written permission if necessary from Pixar for this, since a few years, this road is open to anyone. What I’m saying is: you can make a RenderMan-compliant renderer that has dead-slow motion blur, DOF & displacements and it would still be RenderMan compliant. One of the first RenderMan compliant renderers, BMRT, was a ray tracer, and this didn’t apply. It just happens to be that many RenderMan-compliant renderers are based on the REYES algorithm which has the properties you mention. Depending on your scene, it might be just what you need.Īctually, this has nothing to do with RenderMan compliance. One of the strengths of a renderman renderer is the very fast DOF, motion blur, and displacement.
![Reelsmart motion blur](https://kumkoniak.com/60.jpg)